Before joining Peking University, I was a Research Scientist at
NVIDIA Toronto AI
Lab.
I earned my Ph.D. from the University of Toronto and received both my Master's
and Bachelor's degrees from Shandong University.
I am currently recruiting Ph.D. students and research interns. Please see the
Hiring section below for details.
My research focuses on computational photography, 3D
vision, and spatial intelligence.
I aim to integrate 3D sensing and 3D representation with world models, in order to enable embodied agents
to perceive, simulate, and interact with the physical world.
News
[2026.07] One paper was accepted
to SIGGRAPH Asia.
[2026.07] One paper was accepted
to ACM MM.
[2026.06] Two papers were accepted
to ECCV.
[2026.05] One paper was accepted
to
ICML.
[2026.02] Three papers were accepted to CVPR.
[2026.01] Two papers were accepted to ICLR.
[2025.12] One paper accepted to
TMLR. We
solve the mode collapse problem by replacing KL with SIM loss.
[2025.12] One paper accepted
to
TIP.
We tackle the challenging blind inverse problems with latent diffusion priors.
[2025.07] One paper accepted
to SIGGRAPH
Asia 2025. We developed a
powerful structured light 3D imaging technique achieving 10x accuracy
improvement over traditional methods.
[2026]: One Ph.D. position (普博) available now, co-advised with Prof. Libin Liu. Robotic data-collection
hardware, UMI and visuotactile background are preferred.
[2027]: Three Ph.D. positions available,
co-advised with Prof. Baoquan Chen. Background: (1) stereo or multi-view foundation models; (2) multimodal sensor
fusion, especially LiDAR–camera fusion; and (3) efficient on-device AI models.
I am also recruiting research interns for stays of at least three
months.
GeoSplatting introduces a novel hybrid representation that grounds 3DGS with
isosurfacing to provide accurate geometry and normals for high-fidelity inverse
rendering.
RainyGS integrates physics simulation with 3DGS to efficiently generate
photorealistic, physically accurate, and controllable dynamic rain effects for
in-the-wild scenes.
We develop a 3D generative model to generate meshes with textures, bridging the
success in the
differentiable surface modeling, differentiable rendering and 2D GANs.
Nvdiffrec reconstructs 3D mesh with materials from multi-view images by combining
diff surface
modeling with diff renderer. The method supports Nvidia Neural Drivesim
DIB-R++ is a highly performant differentiable renderer that combines rasterization
and ray tracing
and supports advanced lighting and material effects. We further embed
it in deep learning
and jointly predict geometry, texture, lighting, and material from a single image.
We explore StyleGAN as a multi-view image generator and
train inverse graphics from StyleGAN images. Once trained,
the inverse graphics model further helps disentangle and
manipulate StyleGAN latent code from graphics
knowledge. Our work was featured at NVIDIA GTC 2021 and has become an Omniverse
product.
We predict deformable tetrahedral meshes from images or
point clouds, which support arbitrary topologies. We also
design a differentiable renderer for tetrahedra, allowing
3D reconstruction from 2D supervision only.
We present optical SGD, a computational imaging technique
that allows an active depth imaging system to
automatically discover optimal illuminations & decoding.
An interpolation-based differentiable 3D mesh renderer
that supports vertex positions, vertex colors, multiple lighting
models, and texture mapping, and can be easily embedded in
neural networks.
We predict object polygon contours from graph neural
networks, where a novel 2D differentiable rendering loss is
introduced. It renders a polygon contour into a segmentation mask
and backpropagates the loss to help optimize the polygon
vertices.
À La Carte designs structured-light patterns from a machine-learning
perspective, where patterns are automatically
optimized by minimizing the disparity error under any given imaging condition.