Wenzheng Chen

I'm a tenure-track Assistant Professor at Wangxuan Institute of Computer Technology, Peking University. My research focuses on computational photography, 3D vision, and spatial intelligence.

Before joining Peking University, I was a Research Scientist at NVIDIA Toronto AI Lab. I earned my Ph.D. from the University of Toronto and received both my Master's and Bachelor's degrees from Shandong University.

I am currently recruiting Ph.D. students and research interns. Please see the Hiring section below for details.

Email  /  CV  /  Google Scholar  /  LinkedIn

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Research

My research focuses on computational photography, 3D vision, and spatial intelligence.

I aim to integrate 3D sensing and 3D representation with world models, in order to enable embodied agents to perceive, simulate, and interact with the physical world.

News
[2026.07] One paper was accepted to SIGGRAPH Asia.
[2026.07] One paper was accepted to ACM MM.
[2026.06] Two papers were accepted to ECCV.
[ more... ]
🔥 Hiring / 招生

[2026]: One Ph.D. position (普博) available now, co-advised with Prof. Libin Liu. Robotic data-collection hardware, UMI and visuotactile background are preferred.

[2027]: Three Ph.D. positions available, co-advised with Prof. Baoquan Chen. Background: (1) stereo or multi-view foundation models; (2) multimodal sensor fusion, especially LiDAR–camera fusion; and (3) efficient on-device AI models.

I am also recruiting research interns for stays of at least three months.

If you are interested, please send your CV and transcript to wenzhengchen@pku.edu.cn.

(实验室非常欢迎校内外本科生、研究生前来实习或访问,请感兴趣的同学直接与我联系。)

Selected Publications

Full publication list in Google Scholar.

2026
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Technical Report
arXiv, 2026
project page / arXiv / bibtex

NSL-SLAM: High-Fidelity Neural Structured-Light Depth for Practical SLAM and Reconstruction
Jiaheng Li, Binsheng Zhang, Xinhai Chang, Wenzheng Chen#
ACM MM, 2026
arXiv / bibtex

Parametric SDF for Dynamic Surface Reconstruction
Chong Gao, Kai Ye, Qiyu Dai, Yiming Shao, Qiong Zeng, Ding Liang, Yanpei Cao, Guanbin Li, Wenzheng Chen#
ECCV, 2026
poster / bibtex

RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing
Yiming Shao*, Qiyu Dai*, Chong Gao, Guanbin Li, Yequan Wang, He Sun, Qiong Zeng#, Baoquan Chen, Wenzheng Chen#
ECCV, 2026
project page / arXiv / bibtex

Let Language Constrain Geometry: Vision-Language Models as Semantic and Spatial Critics for 3D Generation
Weimin Bai, Yubo Li, Weijian Luo, Zeqiang Lai, Yequan Wang, Wenzheng Chen, He Sun#
ICML, 2026
project page / arXiv / code / bibtex

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images
Fei Yu*, Yu Liu*, Luyang Tang, Mingchao Sun, Zengye Ge, Rui Bu,
Yuchao Jin, Haisen Zhao, He Sun, Yangyan Li, Mu Xu#, Wenzheng Chen#, Baoquan Chen#
CVPR Findings, 2026
project page / arXiv / bibtex

PointCNN++: Performant Convolution on Native Points
Lihan Li*, Haofeng Zhong*, Rui Bu, Mingchao Sun, Wenzheng Chen#, Baoquan Chen#, Yangyan Li#
CVPR, 2026
arXiv / code / bibtex

InstantViR: Real-Time Video Inverse Problem Solver with Distilled Diffusion Prior
Weimin Bai, Suzhe Xu, Yiwei Ren, Jinhua Hao, Ming Sun, Wenzheng Chen, He Sun#
CVPR, 2026   (Highlight Presentation)
project page / arXiv / code / bibtex

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
Qianfan Shen*, Ningxiao Tao*, Qiyu Dai*, Tianle Chen, Minghan Qin, Yongjie Zhang, Mengyu Chu#, Wenzheng Chen#, Baoquan Chen#
ICLR, 2026
project page / arXiv / bibtex

The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images with Minimal 3D Knowledge
Haoru Wang*, Kai Ye*, Minghan Qin, Yangyan Li#, Wenzheng Chen#, Baoquan Chen#
ICLR, 2026
project page / arXiv / code / bibtex

2025
Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding
Jiaheng Li*, Qiyu Dai*, Lihan Li, Praneeth Chakravarthula, He Sun, Baoquan Chen#, Wenzheng Chen#
SIGGRAPH Asia, 2025
project page / arXiv / code / bibtex

Neural single-shot Structured Light (NSL) achieves robust and high-fidelity 3D reconstruction from a single-shot structured light input.

GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
Kai Ye*, Chong Gao*, Guanbin Li, Wenzheng Chen#, Baoquan Chen#
ICCV, 2025
project page / arXiv / code / bibtex

GeoSplatting introduces a novel hybrid representation that grounds 3DGS with isosurfacing to provide accurate geometry and normals for high-fidelity inverse rendering.

RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
Qiyu Dai*, Xingyu Ni*, Qianfan Shen, Wenzheng Chen#, Baoquan Chen#, Mengyu Chu#
CVPR, 2025
project page / arXiv / code (coming soon) / video / bibtex

RainyGS integrates physics simulation with 3DGS to efficiently generate photorealistic, physically accurate, and controllable dynamic rain effects for in-the-wild scenes.

2024
An Expectation-Maximization Algorithm for Training Clean Diffusion Models from Corrupted Observations
Weimin Bai, Yifei Wang, Wenzheng Chen, He Sun# (# Corresponding author)
NeurIPS, 2024
project page / arXiv / code / bibtex

EMDiffusion learns a clean diffusion model from corrupted data.

TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light
Parsa Mirdehghan, Maxx Wu, Wenzheng Chen, David B. Lindell, Kiriakos N. Kutulakos
CVPR, 2024
project page / paper / video / code / bibtex

TurboSL provides sub-pixel-accurate surfaces and normals at mega-pixel resolution from structured light images, captured at fractions of a second.

4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Yuanxing Duan*, Fangyin Wei*, Qiyu Dai, Yuhang He, Wenzheng Chen#, Baoquan Chen#
(* Equal contribution, # joint corresponding authors)
ACM SIGGRAPH, 2024
project page / arXiv / code / bibtex
2023
Boosting 3D Reconstruction with Differentiable Imaging Systems
Wenzheng Chen
Ph.D. Thesis, 2023

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Zian Wang, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp*, Jun Gao*
ACM Transactions on Graphics (SIGGRAPH), 2023
project page / arXiv / code / video / bibtex

Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes
Zian Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler
CVPR, 2023
project page / arXiv / video / bibtex

Combined with other NVIDIA technology, FEGR is one component of Neural Reconstruction Engine announced in GTC Sept 2022 Keynote.

2022
GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Jun Gao, Tianchang Shen, Zian Wang, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, Sanja Fidler
NeurIPS, 2022   (Spotlight Presentation)
project page / arXiv / code / video / bibtex / Two Minute Paper

We develop a 3D generative model to generate meshes with textures, bridging the success in the differentiable surface modeling, differentiable rendering and 2D GANs.

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion
Zian Wang, Wenzheng Chen, David Acuna, Jan Kautz, Sanja Fidler
ECCV, 2022
project page / arXiv / video / bibtex

We propose a hybrid lighting representation to represent spatial-varying lighting for complex outdoor street scenes.

Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans, Thomas Müller, Sanja Fidler
CVPR, 2022   (Oral Presentation)
project page / arXiv / code / video / bibtex / Two Minute Paper

Nvdiffrec reconstructs 3D mesh with materials from multi-view images by combining diff surface modeling with diff renderer. The method supports Nvidia Neural Drivesim

2021
DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer
Wenzheng Chen, Joey Litalien, Jun Gao, Zian Wang, Clement Fuji Tsang, Sameh Khamis, Or Litany, Sanja Fidler
NeurIPS, 2021
project page / arXiv / video / bibtex

DIB-R++ is a highly performant differentiable renderer that combines rasterization and ray tracing and supports advanced lighting and material effects. We further embed it in deep learning and jointly predict geometry, texture, lighting, and material from a single image.

Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering
Yuxuan Zhang*, Wenzheng Chen*, Huan Ling, Jun Gao, Yinan Zhang,
Antonio Torralba, Sanja Fidler (* Equal contribution)
ICLR, 2021   (Oral Presentation)

project page / arXiv / video / bibtex

We explore StyleGAN as a multi-view image generator and train inverse graphics from StyleGAN images. Once trained, the inverse graphics model further helps disentangle and manipulate StyleGAN latent code from graphics knowledge. Our work was featured at NVIDIA GTC 2021 and has become an Omniverse product.

2020
Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition
Wenzheng Chen*, Fangyin Wei*, Kyros Kutulakos,
Szymon Rusinkiewicz, Felix Heide (* Equal contribution)
SIGGRAPH Asia, 2020  
project page / paper / code / bibtex

We propose to learn feature embeddings for non-line-of-sight imaging and recognition by propagating features through physical modules.

Learning Deformable Tetrahedral Meshes for 3D Reconstruction
Jun Gao, Wenzheng Chen, Tommy Xiang, Alec Jacobson, Morgan McGuire, Sanja Fidler
NeurIPS, 2020  
project page / arXiv / code / video / bibtex

We predict deformable tetrahedral meshes from images or point clouds, which support arbitrary topologies. We also design a differentiable renderer for tetrahedra, allowing 3D reconstruction from 2D supervision only.

Auto-Tuning Structured Light by Optical Stochastic Gradient Descent
Wenzheng Chen*, Parsa Mirdehghan*, Sanja Fidler, Kyros Kutulakos (* Equal contribution)
CVPR, 2020   (Follow-up work: ICCP 2021 Best Poster Award)
project page / paper / video / bibtex

We present optical SGD, a computational imaging technique that allows an active depth imaging system to automatically discover optimal illuminations & decoding.

2019
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer
Wenzheng Chen, Jun Gao*, Huan Ling*, Edward J. Smith*,
Jaakko Lehtinen, Alec Jacobson, Sanja Fidler (* Equal contribution)
NeurIPS, 2019  
project page / arXiv / code / bibtex / Two Minute Paper

An interpolation-based differentiable 3D mesh renderer that supports vertex positions, vertex colors, multiple lighting models, and texture mapping, and can be easily embedded in neural networks.

Steady-State Non-Line-of-Sight Imaging
Wenzheng Chen, Simon Daneau, Fahim Mannan, Felix Heide
CVPR, 2019   (Oral Presentation)
project page / arXiv / code / bibtex

We show that hidden objects can be recovered from conventional images instead of transient images.

Fast Interactive Object Annotation With Curve-GCN
Huan Ling*, Jun Gao*, Amlan Kar, Wenzheng Chen, Sanja Fidler (* Equal contribution)
CVPR, 2019  
project page / arXiv / code / bibtex

We predict object polygon contours from graph neural networks, where a novel 2D differentiable rendering loss is introduced. It renders a polygon contour into a segmentation mask and backpropagates the loss to help optimize the polygon vertices.

2018
Optimal Structured Light à La Carte
Parsa Mirdehghan, Wenzheng Chen, Kyros Kutulakos
CVPR, 2018   (Spotlight Presentation)
project page / paper / code (by request) / bibtex

À La Carte designs structured-light patterns from a machine-learning perspective, where patterns are automatically optimized by minimizing the disparity error under any given imaging condition.

2016
Synthesizing Training Images for Boosting Human 3D Pose Estimation
Wenzheng Chen, Huan Wang, Yangyan Li, Hao Su, Zhenhua Wang,
Changhe Tu, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen
3DV, 2016   (Oral Presentation)
project page / arXiv / code / bibtex

3D pose estimation using a model trained with synthetic data and domain adaptation.


Template adapted from Jon Barron.